Well observed SpuTTer. Creating a complete game with java technologies would be an hard task. Divide to conquer is a good strategy in these cases.
Well, it seams obvious that the community likes the idea but for several reasons this appear to be impratical. The most important that were voiced are lack of time or lack of experienced project leaders.
Lack of technical expertise is something that i dont see in these forums. If people here with that expertize worked in C++ instead Java they would certainly have a chance to get a good job programming in C++ in the game industry. However i think everyone in here agrees that Java through an OpenGL binding can beat any C++ engine in design and at least get close to it in speed.
So what is the problem with java technologies not emerging as a complete game solution ? I think the answer is that we lack proof of concept.
From the articles i saw in gamasutra a proof of concept for a game includes many important things that go beyond the technical aspect but its made concrete by the presentation of a minimal running level, a sort of demo. But before that a core team is established that include programmers, modelers, artists, writers, musicians, managers. Even before the team creates a design doc for the game. The design doc specifies how the game is built and the requirements in terms of technology and graphics quality are established. A project plan is made by the management team and the game finnaly starts to be made.
That would be too much for a community made mostly of entusiasts. People that come here to have a distraction would not want to make of this a second job. Still i dont want to give on this so soon. So i propose another solution we contribute with whatever we can, with the time we have, starting with a design doc, same sketches and latter a little demo. If we get to the phase of the little demo then we could think about having a more formal organization for this project with a project manager to organize our archives. Having a project plan however could be problematic.
Heres what i can contribute with in the next weeks. I have lots of data and fan made documents, maps, ect for starflight 1 and 2. So i could create a design doc specifying the requirements, make some sketchs and even provide some starfield and planet data in excel format. The dialogs are easy to obtain: some dude has already parsed all the dialogs into text files which would be very easy to transform into xml. Then we could see what to do next. Theres just a small note, startflight is copyrighted but its freely available so if do anything we have to do it for free too.
So what you guys say ? Do you want to see my design doc ? If anyone wants to do his own DD dont be shy. Just do it and contribute for this project.