Javagamesfactory.org bugs...

[]URL that’s not working
[
]what happens
[]what JVM version you’re using
[
]what OS you’re using
[*]what web-browser you’re using

if it’s a problem with starting webstart, also:

[]whether you flushed the webstart cache by removing the app to be sure it’s not a caching problem
[
]whether you manually downloaded the jnlp file and ran it from your hard-disk and got the same problem

Tried to connect, and it kinda loaded, but on a reload it didn’t want to. Think I may have killed it. Sorry.

The one big outstanding bug I’m aware of is this one >:( - it’s not your fault (although it may be something particular to your web browser) but something is triggering some subtle bug somewhere in the connection handler.

Or, to put it another way, I can run stress tests that hammer the server with upwrds of 100,000 connections and assorted requests and it’s fine, but after anything from a couple of hours to a couple of days on the net some particular HTTP request appears to come through and hang the server.

Bearing in mind I recently added some self-restarting logic to prevent this, which works whenever I add some silly buy or the SQL server hands etc - but for some reason, it doesn’t catch this scenario.

So, I’m gathering as many logs as possible and tyring to suss it out. The more info you could give about what URLS exactly you visited, your web browser, your OS, and what you did / clicked on / etc, the better - it may help me spot what’s actually triggering the bug.

Failing login gives a stack trace instead of a cute message.

Kev

Just uploaded takedown…

  • Still getting that single jar appearing multiple times in the list bug
  • JNLP has an additional resources section for JVM arguments, I’m not sure this will work?
  • Native libs are never “any OS”, might aswell remove that option from the combo
  • System property setting - how do I set a custom system property?
  • Everything seems really really really slow (is there something going on server wise?)
  • Can we please have the server resize the images for us?

However, it does seem to be up - haven’t managed to run it from here yet…

Kev

I never managed to see it before people stopped being able to reproduce it :(, so I’ll login as admin and try and administer your game, in the hope of seeing it now :).

I don’t think any game has yet tried it, but it’s been implemented to spec (although…maybe I’ve removed the JVM-arg box?)

Well, I wasn’t 100% sure :), but easy enough to put back later if it turns out to be wrong

If you mean the prefixed “always allowed” properties, let me know and I’ll add a GUI option for them. I didn’t want to confuse people too much, and very few poeple use custom properties

It’s in Sweden, I belive, but lightning fast from here (Brighton). Maybe your ISP may be having connectivity issues?

Now that it’s post-processing every image anyway, I suppose it ought to be pretty trivial :). Yes, added to todo list…

Oh, and how do I upload my ugly mug as my photo?

Kev

LOL - that’s something I’d hoped to add last weekend, but ended up spending all my time trying to workaround the NIO bug (the one where NIO removes pairs of FF / 255 from the stream).

I’ll have a go later this week, as soon as I have access to the source code again (I just need to subclass something, add some size checks etc, and specify the DB table entry - but it does mean I need to compile a class, so can’t do it right now).

Any requests on image size? Otherwise I’ll simply pick a size that fits in the small space on the games pages

PS sorry if last message was quite abrupt - I was rushing for a train (which I ended up missing by 1 minute :frowning: ).