[]URL that’s not working
[]what happens
[]what JVM version you’re using
[]what OS you’re using
[*]what web-browser you’re using
if it’s a problem with starting webstart, also:
[]whether you flushed the webstart cache by removing the app to be sure it’s not a caching problem
[]whether you manually downloaded the jnlp file and ran it from your hard-disk and got the same problem
The one big outstanding bug I’m aware of is this one >:( - it’s not your fault (although it may be something particular to your web browser) but something is triggering some subtle bug somewhere in the connection handler.
Or, to put it another way, I can run stress tests that hammer the server with upwrds of 100,000 connections and assorted requests and it’s fine, but after anything from a couple of hours to a couple of days on the net some particular HTTP request appears to come through and hang the server.
Bearing in mind I recently added some self-restarting logic to prevent this, which works whenever I add some silly buy or the SQL server hands etc - but for some reason, it doesn’t catch this scenario.
So, I’m gathering as many logs as possible and tyring to suss it out. The more info you could give about what URLS exactly you visited, your web browser, your OS, and what you did / clicked on / etc, the better - it may help me spot what’s actually triggering the bug.
I never managed to see it before people stopped being able to reproduce it :(, so I’ll login as admin and try and administer your game, in the hope of seeing it now :).
I don’t think any game has yet tried it, but it’s been implemented to spec (although…maybe I’ve removed the JVM-arg box?)
Well, I wasn’t 100% sure :), but easy enough to put back later if it turns out to be wrong
If you mean the prefixed “always allowed” properties, let me know and I’ll add a GUI option for them. I didn’t want to confuse people too much, and very few poeple use custom properties
It’s in Sweden, I belive, but lightning fast from here (Brighton). Maybe your ISP may be having connectivity issues?
Now that it’s post-processing every image anyway, I suppose it ought to be pretty trivial :). Yes, added to todo list…
LOL - that’s something I’d hoped to add last weekend, but ended up spending all my time trying to workaround the NIO bug (the one where NIO removes pairs of FF / 255 from the stream).
I’ll have a go later this week, as soon as I have access to the source code again (I just need to subclass something, add some size checks etc, and specify the DB table entry - but it does mean I need to compile a class, so can’t do it right now).
Any requests on image size? Otherwise I’ll simply pick a size that fits in the small space on the games pages
PS sorry if last message was quite abrupt - I was rushing for a train (which I ended up missing by 1 minute ).