[quote]JavaFXPorts is the open source project that brings Java and JavaFX to mobile and embedded hardware, including iPhone, iPad, Android devices, and the Raspberry Pi.
[/quote]
Anyone here check this out yet?
[quote]JavaFXPorts is the open source project that brings Java and JavaFX to mobile and embedded hardware, including iPhone, iPad, Android devices, and the Raspberry Pi.
[/quote]
Anyone here check this out yet?
It’s pretty much RoboVM’s JavaFX support repackaged. They also have OpenJDK support but that’s a joke as it’s based on interpreted code. The FX support on RoboVM always sucked badly as FX suffers from the same inherent problems Flash suffered on devices. It’s just not doable in a performant way.
If anything I’d go with LibGDX/RoboVM or Codename One. I did games with both and each has their strengths and weaknesses.
LibGDX is way better for action games and performs better. It’s more of a hassle though.
Codename One is mostly seamless, has builtin widgets but sucks for action games.
Both cost money but Codename One is still open source whereas libGDX relies on the now closed RoboVM which is now owned by MS. I don’t think you can really go wrong with any of those two as long as you build something that fits the use case.