JavaFX OBJ parser transparency issue

I’ve built my own OBJ parser and I’m trying to figure out where I’ve gone wrong. This is my code and these are videos showing the issue. I’m not sure if it’s a face culling issue or another rendering issue. The face culling is set to back. https://drive.google.com/open?id=0BzW0t4K6XI4gb2NZQmRRenFvRjg https://drive.google.com/open?id=0BzW0t4K6XI4gdFVQNGtNVWhMZzQ

        for(String tmp : object) {
				if(tmp.startsWith("v ")) {
					split = tmp.split(" ");
					verticies.add(Float.parseFloat(split[1]));
					verticies.add(Float.parseFloat(split[2]));
					verticies.add(Float.parseFloat(split[3]));
				} else if(tmp.startsWith("vn ")) {
					split = tmp.split(" ");
					normals.add(Float.parseFloat(split[1]));
					normals.add(Float.parseFloat(split[2]));
					normals.add(Float.parseFloat(split[3]));
				} else if(tmp.startsWith("f ")) {
					split = tmp.split(" |/\\d*/");
					int[] splitI = new int[split.length - 1];
					for(byte count = 0; count < split.length; ++count) {
						if(count != 0) {
							splitI[count - 1] = Integer.parseInt(split[count]) - 1;
						}
					}       
               faces.add(splitI[0]); //0
					faces.add(splitI[1]);
					faces.add(splitI[2]); //1
					faces.add(splitI[3]);
					faces.add(splitI[4]); //2
					faces.add(splitI[5]);
					if(splitI.length > 6) {
						faces.add(splitI[4]); //2
						faces.add(splitI[5]);
						faces.add(splitI[6]); //3
						faces.add(splitI[7]);
						faces.add(splitI[0]); //0
						faces.add(splitI[1]);
					}
            }
			}

Looks like there’s no depth buffer. When you’re creating the Scene I think you need to specify that you need a depth buffer (it probably isn’t enabled by default).

Couple things. First off…I feel like an idiot. Second off…I love you…you have no idea how long I’ve been trying to figure this non sense out. Thank you so much.