https://blogs.oracle.com/talkingjavadeployment/entry/native_packaging_for_javafx
To me, this issue has been the #1 reason blocking use of Java in games. End users want their downloaded apps to feel native and don’t want to deal with installing a system-level runtime. It’s been possible to include a custom JRE with apps, but that takes a lot of effort to get working correctly and it’s not an area game developers like to invest effort into.
Has anyone tried this out? Does this technology work well with OpenGL/jogl/lwjgl apps and not just JavaFX apps?