JavaFX audio not working properly?

So, I’m currently using a system that implements JavaFX into my game. The problem is: I’m wanting to repeatedly play the same sound effect multiple times. I’m making a Brick Breaker game, and I’m replaying the constant sound effect whenever a brick is hit. And, if you’ve ever played Brick Breaker, the ball can become stuck at the top and hit a ton of bricks sequentially, thus causing a ton of sound effects. Well, when I try to implement this with one MediaPlayer OR AudioClip JavaFX object, it only plays it once, and unless a slight amount of time goes by between bricks, it doesn’t play it again. My only work around is by, every time a brick is hit by the ball, create a NEW Audio object, then immediately play it. This WORKS, though, it is incredibly inefficient and slows my game down tremendously, and I have a powerful PC. Can anyone help me with this endeavor?

 
package com.joshuacrotts.pt.main;

import java.util.ArrayList;

import com.joshuacrotts.standards.StandardAudio;

public class SongBox {
	
	public static ArrayList<StandardAudio> songs;
	public static ArrayList<StandardAudio> sfx;
	
	public SongBox(){
		
		SongBox.songs = new ArrayList<StandardAudio>();
		SongBox.songs.add(new StandardAudio("Resources/Audio/Music/menu.wav",false)); //Menu music
		SongBox.songs.add(new StandardAudio("Resources/Audio/Music/level1.wav",false));//Level 1 music
		SongBox.songs.add(new StandardAudio("Resources/Audio/Music/level2.wav",false));//Level 2 music
		
		SongBox.sfx = new ArrayList<StandardAudio>();
		SongBox.sfx.add(new StandardAudio("Resources/Audio/SFX/menuselect.wav",true));//Clicking on a button
		SongBox.sfx.add(new StandardAudio("Resources/Audio/SFX/explode_1.wav",true));//Breaking a brick
		SongBox.sfx.add(new StandardAudio("Resources/Audio/SFX/whoosh.wav",true));//Getting an item
		
	//	resetVolumes();
	}
	
	public void resetVolumes(){
		for(int i = 0; i<songs.size(); i++){
			songs.get(i).resetVolume();
		}
		
		for(int i = 0; i<sfx.size(); i++){
			sfx.get(i).resetVolume();
		}
	}
	
	/**
	 * This method will add a sound to the arraylists.
	 * @param audio
	 * @param sfx
	 * 
	 * This is mainly so I can have more than one sound effect playing at once.
         * THIS IS THE METHOD IM REFERENCING IN THE FORUM POST ****************
	 */
	public static void addSound(String audio, boolean sfx){
		if(!sfx){
			SongBox.songs.add(new StandardAudio(audio,true));
			SongBox.songs.get(SongBox.songs.size()-1).play();
		}else{
			SongBox.sfx.add(new StandardAudio(audio,true));
			SongBox.sfx.get(SongBox.sfx.size()-1).play();
		}
	}
	public static void clearSFX(){
		for(int i = 1; i<SongBox.sfx.size(); i++){
			SongBox.sfx.remove(i);
			i--;
		}
	}
}

//Below is my Audio (StandardAudio) class:

package com.joshuacrotts.standards;

import java.io.File;

import javafx.scene.media.AudioClip;
import javafx.scene.media.Media;
import javafx.scene.media.MediaPlayer;
/**
 * 
 * Takes an audio source in and plays it. 
 * 
 */
public class StandardAudio{

	private String fileName;
	//private Media media;
	private AudioClip sound;
	private boolean sfx;
	
	public StandardAudio(String fileName, boolean sfx)
	{
		this.sfx = sfx;
		new javafx.embed.swing.JFXPanel();
		
		try{
			this.sound = new AudioClip(new File(fileName).toURI().toString());
			//this.sound = new MediaPlayer(this.media);
			
		}catch(Exception e)
		{
			e.printStackTrace();
		}
		
		this.sound.setVolume(1);
	}
	
	public void play()
	{
		if(this.sound.isPlaying())
			return;
		else
			this.sound.play();
		if(!sfx)
			this.loop();
	}
	
	
	public void adjustVolume(double val) {
		this.sound.setVolume(this.sound.getVolume() + val);
	}
	
	public double getVolume(){
		return this.sound.getVolume();
	}
	
	public void fadeToBlack() {
		
		double val = -0.05D;
		this.adjustVolume(val);
		if(this.getVolume() <= 0) {
			this.sound.stop();
			this.sound.setVolume(1);
		}
	}
	
	public void stop()
	{
		this.sound.stop();
		//audioClip.close();
	}
	public String getFileName()
	{
		return fileName;
	}
	
	/**
	 * @param x determines if the loop is infinite. If it's 1, it is. Else, it's not.
	 */
	public void loop(){
		this.sound.setCycleCount(MediaPlayer.INDEFINITE);
	}
	
	public void resetVolume(){
		this.sound.setVolume(1);
	}
}