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This was proably already asked but I could not find it with the search tool.
I want to make a game in JAVA with 3D graphics. I played a bit with Open GL in C++, a bit with JAVA 3D, and a bit with JOGL.
As a result of looking everywhere, I am now totally confused by all the options offered.
JAVA 3D -> pros: Decoupling from DirectX/OpenGL. Cons: Not sure about performance.
JOGL -> Pro: I like OpenGL. Con: Seems more performant than JAVA3D (??).
LWJGL -> Pro: Seems interesting. Cons: Not sure I fully understand the scope, is the team big enough to support it, advantages vs JOGL?
Can anyone help?