There is a new article, with source, on using Java3D to render terrain at different LOD’s over at www.javaworld.com
http://www.javaworld.com/javaworld/jw-07-2003/jw-0704-3d_p.html
There is a new article, with source, on using Java3D to render terrain at different LOD’s over at www.javaworld.com
http://www.javaworld.com/javaworld/jw-07-2003/jw-0704-3d_p.html
Thanks dude. Java World has very good articles. The demo works fine in my computer (at least it seams). I just wish there could be way to test the number of frame rates the demo is pulling. I mean some way I don’t have to code myself.
Yo there is an FPS behavior in the java3d demos code called FPSCounter that you can add as a behavior and get text fps out in a console ;D
Yes, thank-you, there’s lot’s of information about Rendering Terrains with Java.
Some of my favorites, and best documented is a Java3d Terrain Rendering
programing from the University of Stuttgart,
two Java World Tutorials, and Sun’s Java3d Fly Through Demo ( see below ) …
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http://home.rochester.rr.com/javajava/sc_terrain_rendering_lod.jpg
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Tank Game in City Terrain
http://www.frontiernet.net/~imaging/sc_tank_game_java.jpg
Trains … you said Trains ? …
http://www.frontiernet.net/~imaging/j_train_set.gif
http://www.frontiernet.net/~imaging/train_set.html
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including:
http://www.frontiernet.net/~imaging/java_games.html
Imaging the Imagined: Modeling with Math & a Keyboard
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