Is there any function to simply reset the position of a sphere in a branch graph?
In the scene graph, you should use a TransformGroup to position the sphere, so setting a new Transform3D to the TransformGroup updates the position of the object.
Is there any function to simply reset the position of a sphere in a branch graph?
In the scene graph, you should use a TransformGroup to position the sphere, so setting a new Transform3D to the TransformGroup updates the position of the object.