Java3D is on hold.
Wonderland switches to JMonkeyEngine
Congratulations to the JME team.
This is IMO a pretty good announcement (don’t get me wrong here but Java 3d is IMO a far to slow developing API without a real future) 
(I have written yesterday a blog entry about that topic and got >1000 hits over night ;D)
Hang on, does that mean it’s using LWJGL underneath it all? :-*
Cas 
Well, this is a problem but no show stopper
…and nothing what can’t be fixed ;D (just kidding)
jme is platform agnostic :
so in the future they will be able to support other providers - even software.
It’s what it uses now that I was interested in…
Still, there you go…
Cas 