My TransformGroup contains only a single BranchGroup, which contains only a single object loaded from a Scene like
ObjectFile f = new ObjectFile(flags, 0.0f);
try
{
Scene s = f.load(fname);
}
catch....
m_BG = s.getSceneGroup(); // where m_BG is defined as a BranchGroup
What I would like to realize is:
I would like to modify both the shape and texture of this object and repaint it on the screen. However, I don’t want to reload the BranchGroup .
I believe Java3D must be able to do so. Can anybody please help to show me how to deal with it? Or, any related example code on the internet?
Cheers
JIA