Atm I’m developing my graphics engine in Java2D, but I’m considering porting to either jogl or lwjgl at a later time (ATM more important work on the game has priority, like networking, map editor, AI/steering/pathfinding, collision detection, gameplay etc.
How much better performance should I expect if moving to an OpenGL wrapper, when I’m only gonna be doing (possibly translucent) texturing of quads in the XY-plane?
Edit: changed “possibly transparent” to “possibly translucent”, since I’m already using bitmap transparency, but considering 8-bit translucent images not just for translucent effects but also for antialiased sprite outlining.