Hi,
Could some kind soul provide information on how Java2D with opengl acceleration would perform on integrated graphics cards, say Intel X3100? I have done some research, but barely found any info at all. This could be because everyone already knows it is futile to develop anything on integrated graphics, but when Blizzard is making games like WoW using opengl which runs at 15-30 fps on the X3100, I can’t think it is too bad.
Here is the deal for me: I plan to buy a MacBook, which has the Intel X3100 integrated graphics. I plan to do some hobby coding in Java2D, basically an “asteroids” game or similiar. In the beginning I don’t plan to use any textures, but simply draw different kinds of polygones which will be transformed and moved. Since I don’t know much about Java2D yet (but I am experienced in Java, maths, physics) I am not sure what will go on the cpu, or what can be taken of the gpu with acceleration.
So I will be using integrated graphics, and Mac OS X hopefully. If anyone has some experience regarding this, and the limitations of Java2D on integrated graphics, I hope you will reply.