Java2d, LWJGL or JOGL?

I currently got a isometric tile-based engine done using
java2d mostly…

So my question I want to port it to OpenGL using
LWJGL libs (OpenAL, FMOD etc…)
Is it worth it? I mean is it faster then Java2d?

By the way: I am having a Radeon9000 Graphic Card with 64Mbyte VRAM and a 1.8GHz Processor…

P.S The current game I am working on looks like that:
http://www.nullpointer.ch/pimg/index.php?showcat=1

It looks like your game might benifit from using LWJGL, but not significantly. Although I can’t really tell without playing your game, it appears that you aren’t rotating any images or making other image transformations - which are some of the areas in which LWJGL is much faster than Java2D. What kind of frame rate do you get now? Assuming you’re using the proper techniques, Java2D should be giving you good results.

You might want to wait for Java 6 and look at the performance enhancements it is suppose to offer concerning transforms and other slow operations. trembovetski is supposed to post on that soon. I guess we will find the post in the Java2D section.

I get a good 30 in 800x600 and with
1600x1200 and Java5 a good 20.

I though on using OpenGL but currently we decided
not to swtich since we don’t have the time right now
because we’re in the middle of our thesis right now…
But I was just curious to know…

[quote] You might want to wait for Java 6 and look at the performance enhancements
[/quote]
Dont hold your breath while waiting for it :wink: