Hi Ken,
You mentioned awhile back that you guys have
been working on integrating Java2D and JOGL.
I also remember that Java2D glyphs are rasterised
and cached in the OpenGL pipeline under certain
conditions.
My JOGL application requires high quality typographical
effects so I’m wondering if there are plans to
provide access to these glyph caches so that
I can save a lot of code and memory. Are there
heuristics or mechanisms to control Java2D’s
caching of glyphs so that one may decide to
turn it off to save memory, especially when rolling
their own custom glyph caches.
I think these are one of the few hurdles left to
enable really powerful graphical applications
in Java.
.rex