Hello,
I’m trying out Mustang and jogl/java2d, in a case where I draw some graphics in the background, jogl in the middle, and on top of this some more graphics.
The top graphics, however, makes odd lines as oposed to small triangles. To make the top graphics draw properly, I had to set ANTIALIAS to OFF, which unfortunately makes my graphics look very jaggish.
g.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
Does anybody know a workaround to get antialiased graphics to work on top of jogl ? Everything is drawn to a GLJPanel, with the ogl pipeline enabled (see start options below)
Regards Christian
-Djogl.verbose -Djogl.debug.Java2D
-Dswing.aatext=true -Dsun.java2d.opengl=true
-Dsun.java2d.d3d=false
-Djogl.debug.GLJPanel