Hi there!
i need to draw several transformed images (scaled/rotated) on-the-fly and render them to the screen (using BufferStrategy in the rendering loop).
Works perfect and quite fast when the transformation can be cached to a VolatileImage but the framerate drops dramatically if it couldn’t.
Any ideas how to speed that up? I only need 2d graphics and don’t want to switch to OpenGL or are there any useful OpenGL/2d toolkits around?
I’m using Java 1.5 on Mac OS X/x86.
Many thanks.
bye philipp