Java2D hardware acceleration with JWS and Java 5?

Hi,

it seems that when you run a java2d game in JWS Java 5, any hardware acceleration in image for an image disabled. Why? Running the same game with java 1.4.x runs fine.

Thanks

Whie acceelration are you referring to? The default one, or non-default pipeline (like OpenGL or trasnlucency acceleration with D3D)?
The default should work fine. The non-default ones may not work because they require a property to be set to get activated,
and some of those properties were not allowed by JWS in 5.0. It should work in mustang, though.

Thanks,
Dmitri