At least one paint event seems to make it through a cycle as I do see one frame of animation but that is it. The bug database seems to be down or I would look for a dup. Any ideas java2d guys?
Full thread dump Java HotSpot(TM) Client VM (1.5.0-beta3-b60 mixed mode, sharing
):
"Thread-4" prio=5 tid=0x04c81248 nid=0xd1c in Object.wait() [0x0585f000..0x0585fb68]
at java.lang.Object.wait(Native Method)
- waiting on <0x23046768> (a net.java.games.jogl.impl.windows.WindowsGLC
ontextFactory$NativeWindowThread)
at java.lang.Object.wait(Unknown Source)
at net.java.games.jogl.impl.windows.WindowsGLContextFactory$NativeWindow
Thread.run(WindowsGLContextFactory.java:271)
- locked <0x23046768> (a net.java.games.jogl.impl.windows.WindowsGLConte
xtFactory$NativeWindowThread)
"DestroyJavaVM" prio=5 tid=0x00035868 nid=0xc9c waiting on condition [0x00000000..0x0007fae8]
"Thread-3" prio=5 tid=0x04c85358 nid=0xd14 runnable [0x053ef000..0x053efbe8]
at java.awt.EventQueue.postEvent(Unknown Source)
at java.awt.EventQueue.invokeAndWait(Unknown Source)
- locked <0x22a6b4d0> (a java.awt.EventQueue$1AWTInvocationLock)
at net.java.games.jogl.GLCanvas.displayImpl(GLCanvas.java:203)
at net.java.games.jogl.GLCanvas.display(GLCanvas.java:75)
at net.java.games.jogl.Animator$1.run(Animator.java:107)
at java.lang.Thread.run(Unknown Source)
"AWT-EventQueue-0" prio=7 tid=0x04cb96e0 nid=0xd10 in Object.wait() [0x053af000..0x053afc68]
at java.lang.Object.wait(Native Method)
at java.lang.Object.wait(Unknown Source)
at java.awt.EventQueue.getNextEvent(Unknown Source)
- locked <0x22f7f150> (a java.awt.EventQueue)
at java.awt.EventDispatchThread.pumpOneEventForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
"AWT-Windows" daemon prio=7 tid=0x04c79608 nid=0xd0c runnable [0x04f2f000..0x04f2fce8]
at sun.awt.windows.WToolkit.eventLoop(Native Method)
at sun.awt.windows.WToolkit.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"AWT-Shutdown" prio=5 tid=0x04c791d8 nid=0xd08 in Object.wait() [0x04eef000..0x04eefd68]
at java.lang.Object.wait(Native Method)
- waiting on <0x22f43bf8> (a java.lang.Object)
at java.lang.Object.wait(Unknown Source)
at sun.awt.AWTAutoShutdown.run(Unknown Source)
- locked <0x22f43bf8> (a java.lang.Object)
at java.lang.Thread.run(Unknown Source)
"Java2D Disposer" daemon prio=10 tid=0x04c75ab0 nid=0xd04 in Object.wait() [0x04eaf000..0x04eaf9e8]
at java.lang.Object.wait(Native Method)
- waiting on <0x22f6ad08> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
- locked <0x22f6ad08> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at sun.java2d.Disposer.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
"Low Memory Detector" daemon prio=5 tid=0x00a6b6a0 nid=0xce0 runnable [0x00000000..0x00000000]
"CompilerThread0" daemon prio=10 tid=0x00a6a270 nid=0xcd8 waiting on condition [0x00000000..0x02bcf8c0]
"Signal Dispatcher" daemon prio=10 tid=0x00a69578 nid=0xcd4 waiting on condition
[0x00000000..0x00000000]
"Finalizer" daemon prio=9 tid=0x00a42a00 nid=0xccc in Object.wait() [0x02b4f000..0x02b4fc68]
at java.lang.Object.wait(Native Method)
- waiting on <0x22f6aeb0> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
- locked <0x22f6aeb0> (a java.lang.ref.ReferenceQueue$Lock)
at java.lang.ref.ReferenceQueue.remove(Unknown Source)
at java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)
"Reference Handler" daemon prio=10 tid=0x00a66a90 nid=0xcc8 in Object.wait() [0x02b0f000..0x02b0fce8]
at java.lang.Object.wait(Native Method)
at java.lang.Object.wait(Unknown Source)
at java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)
- locked <0x22f6af30> (a java.lang.ref.Reference$Lock)
"VM Thread" prio=10 tid=0x0003e708 nid=0xcc4 runnable
"VM Periodic Task Thread" prio=10 tid=0x00a6c8b0 nid=0xce4 waiting on condition