Hello everyone,
Determinate the rotation angle
angle = Math.atan2(gun.getY() - my, gun.getX() - mx) - Math.PI / 2;
Rotate :
g2d.rotate(gun.getA(), gun.getX() + 5, gun.getY() + 60);
g2d.drawRect(gun.getX(), gun.getY(), gun.getW(), gun.getH());
but when i trace the X and Y of the rotated rectangle, it always show the same values (unless if i moved left-right/up-down)
but during the rotation nothing changes
is there a way to find it ?
to clarify the problem :
the rectangle is a “gun” and therefore i need to know the x and y value during the rotation to be able to launch bullets
PS :
i tried to rotate the bullets (i don’t think it’s the right way) but after i tried it, the result is very annoying,
i had to write the code in the bottom of the paint method, otherwise, everything that i draw after it will rotate with it,(i tried drawing it with a different Graphics2D variable but still the same result) it should be a fix for that and am sure am going to ask about it later but for now, is there a way to find the new X and Y after rotation ??
Edit :
“ps” is fixed,
look at this post
now how to know the new X and Y : ?
thank you