Java2D fillRect() memory leak

Here is a bit of sample code I have from a map-making GUI I’m working on.
The class containing it is called TileNode, which stores a Tile and other information.


	/**
	 * Draws the TileNode
	 * @param g Graphics context to draw to
	 * @param x Location X
	 * @param y Location Y
	 */
	public void draw(Graphics2D g, int x, int y)
	{	
		// Draw the tile itself
		tile.draw(g, x, y);
		
		// If selected, highlight area of tile
		if(state == TileState.SELECTED)
		{
			Composite oldC = g.getComposite();
			g.setColor(Color.WHITE);
			g.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, 0.5f));
			g.fillRect(x, y, tile.getWidth(), tile.getHeight());
			g.setComposite(oldC);
		}
	}

This code is supposed to highlight a tile when it is in the selected state.
When I run my program, and I continue calling this code, my memory climbs very very fast. The strange thing, when I don’t call g.fillRect(), or I set my alpha composite’s alpha to 1, this does not happen. The graphics component is eventually disposed of, but that does not seem to help. I am very confused…

Any insight?

Edit: It also makes no difference if I call g = (Graphics2D)g.create() at the top, and g.dispose() at the bottom of the function. Still memory hungry.