Java video modes offset on IBook

Hi.
After installing the last developer release of the Java runtime on OS X, 640x480 and 800x600 modes are displayed offset to the right.
1024x768 (native res) works fine, but is unusable due to no hardware acceleration.

Is there a fix for this, or do I need to reinstall?

your screen probably doesn’t support the resolution/refresh rate used.
If you mess with the screen resolution andrefresh rate you’ll end up having the same one as used “by java” with the same offset.
Try changing (lowering) the refresh rate if the option is available.

Powerbook has the same issue it seems, non-native screen modes get an odd shift. Have you filed a bug with Apple?

Nope. How do I file a bug with apple?

those are the widescreen comps right? Why not make your game support their built in resolutions? That works for me and looks better too (my bro has a powerbook)

[quote]Nope. How do I file a bug with apple?
[/quote]
You will need a free ADC account.

http://developer.apple.com/

Under “Developer Support” there is a bug reporting link.

[quote]those are the widescreen comps right? Why not make your game support their built in resolutions? That works for me and looks better too (my bro has a powerbook)
[/quote]
Because anything else than 640x480 is way to slow due to no Java2D hardware acceleration on OS X. And my IBook is not widescreen btw. It’s native resolution is 1024x768

Hmm. Using the Robot class to take a screenshot reveals that the black border is also saved. Interesting. I’ll include it with my bug report which I’m filing in 2 mins :slight_smile:

Filed as problem/bug: 3775349

Give them a test app that reproduces the problem. They love test cases that they can just run without thinking and see the problem. If you give them that it will get fixed faster.

Ahh right. I better do that :slight_smile:

I did post a screenshot though…