I am making a game, where I should implement reverb, panning, volume and maybe pitch altering. The game should be relativelty easy to port to java mobile in the future. Which is best to use for sounds, Java Sound API, JOAL or lwjgl?
I am making a game, where I should implement reverb, panning, volume and maybe pitch altering. The game should be relativelty easy to port to java mobile in the future. Which is best to use for sounds, Java Sound API, JOAL or lwjgl?