hi,
i started opengl-programming in java using jogl, before i only used C++.
my first program wath the SimpleJOGL application of the jogl demos, that only draws a triangle and a square on a 640x480 screen. to that demo i added a fps-counter to check the performance.
it only runs at about 180 fps, this seems very little for me, an similar program written in C++ will get aubout 1800 fps on my computer :o
is this a java issue or do i have a misconfiguration or something like that ???
thanks,
kapman

