I was watching the java one presentation and it sounds like a Java OpenGL ES 2.0 wrapper has been created for mobile devices, great
There was some talk about using a single application code base between desktop and mobile devices (apart from the shaders), now I’m wondering what effort is really involved. Does this mean running ES 2.0 on both platforms, or does it mean running standard JOGL application via some kind of wrapper / emulator. ie could a phone user browse to a standard webstart JOGL application, or am I gonna have to develop a separate ES 2.0 client?
Anyway nice presentation! and Java gaming seems to be getting some good backing which is good to see.