Java on PS4!

Sony did sign a deal with upstream. They should’ve done it with twitch D:

I like ustream too :3

looks good for java @ ps4, does it not ? =D

upstream?

I would really like to know how likely it is jor java + lwjgl to work on the PS4
but I guess we will have to wait until release.

But with the x86 architecture, using openjdk, and the fact that opengl is present, it should technically work, right ?
and licensing should be totally a non issue with openjdk, and Sony cant really forbid the use of openjdk when you have the devkit, I guess

I would really like to know how likely it is jor java + lwjgl to work on the PS4
but I guess we will have to wait until release.

But with the x86 architecture, using openjdk, and the fact that opengl is present, it should technically work, right ?
and licensing should be totally a non issue with openjdk, and Sony cant really forbid the use of openjdk when you have the devkit, I guess

I’ve heard that PS4’s OS is based on FreeBSD and that it supports OpenGL as a wrapper on top of its native rendering API, so I suppose it should be relatively easy to get Java+LWJGL+libgdx going there. I imagine it just requires a bit of investment and dedication to make this happen.

I’ve heard that PS4’s OS is based on FreeBSD and that it supports OpenGL as a wrapper on top of its native rendering API, so I suppose it should be relatively easy to get Java+LWJGL+libgdx going there. I imagine it just requires a bit of investment and dedication to make this happen.

I actually applied fora devkit, because Sony came out with this statement that students could get one.
But they wrote back only if a professor or what have would apply for us, or we would a registered developer with sony.
I have briefly looked at that registration form. But I don’t know how likely it is for an indie developer to get in.

When it’s a 100% sure that java, lwjgl, libgdx will somehow work then (hopefully our projects will also have proceeded a good bit), I will try it.

I actually applied fora devkit, because Sony came out with this statement that students could get one.
But they wrote back only if a professor or what have would apply for us, or we would a registered developer with sony.
I have briefly looked at that registration form. But I don’t know how likely it is for an indie developer to get in.

When it’s a 100% sure that java, lwjgl, libgdx will somehow work then (hopefully our projects will also have proceeded a good bit), I will try it.

I’m waiting for jMonkey Engine support :slight_smile:

I’m waiting for jMonkey Engine support :slight_smile:

[quote]When it’s a 100% sure that java, lwjgl, libgdx will somehow work then (hopefully our projects will also have proceeded a good bit), I will try it.
[/quote]
Surely it won’t work out of the box so getting it to work should be considered a project in itself, which seems to be a great school project.

As always we have a bit of a chicken-and-egg situation here if we’re actually interested in getting java running on PS4.
Perhaps it could be interesting to try and organise something. For example getting the usual suspects involved (lwjgl developers,libgdx developers etc) to see if they would be interested in making such a thing happen, and then organise a kickstarter campaign or something to make sure they at least wouldn’t have to work on it for nothing.
I wouldn’t be surprised if for example Mojang would be interested in donating there and I wouldn’t mind donating myself.

And trying to get SCE involved in some form would of course help a lot. If only in the form of some technical support; providing some details about their OpenGL wrapper for example or other technical support would be great. Perhaps a bit of a long shot, but otoh they are making a lot of noise about making PlayStation an indie-friendly platform so an initiative like this would certainly look good on them.
And if anything, PS4 seems to be a great fit for Java. Lots of memory, x86, and Java makes it relatively easy for developers to leverage all those CPU cores.

As soon as OpenJDK is supported on PS4, JogAmp should work almost out of the box, NEWT Controller API will probably have to be modified in order to support some features of its gamepad. The problem is that some Sony consoles support non standard OpenGL-ES versions (PSGL on PS2), maybe it will require some modifications in GlueGen.

[quote]When it’s a 100% sure that java, lwjgl, libgdx will somehow work then (hopefully our projects will also have proceeded a good bit), I will try it.
[/quote]
Surely it won’t work out of the box so getting it to work should be considered a project in itself, which seems to be a great school project.

As always we have a bit of a chicken-and-egg situation here if we’re actually interested in getting java running on PS4.
Perhaps it could be interesting to try and organise something. For example getting the usual suspects involved (lwjgl developers,libgdx developers etc) to see if they would be interested in making such a thing happen, and then organise a kickstarter campaign or something to make sure they at least wouldn’t have to work on it for nothing.
I wouldn’t be surprised if for example Mojang would be interested in donating there and I wouldn’t mind donating myself.

And trying to get SCE involved in some form would of course help a lot. If only in the form of some technical support; providing some details about their OpenGL wrapper for example or other technical support would be great. Perhaps a bit of a long shot, but otoh they are making a lot of noise about making PlayStation an indie-friendly platform so an initiative like this would certainly look good on them.
And if anything, PS4 seems to be a great fit for Java. Lots of memory, x86, and Java makes it relatively easy for developers to leverage all those CPU cores.

As soon as OpenJDK is supported on PS4, JogAmp should work almost out of the box, NEWT Controller API will probably have to be modified in order to support some features of its gamepad. The problem is that some Sony consoles support non standard OpenGL-ES versions (PSGL on PS2), maybe it will require some modifications in GlueGen.

Yes it all ‘would’ and it all ‘could’.
The question is if we’re going to make it happen. It’s up to nobody but this java community.

Yes it all ‘would’ and it all ‘could’.
The question is if we’re going to make it happen. It’s up to nobody but this java community.

Porting OpenJDK would be the first issue. I’m sure they’d lock it all down for security / piracy issues. Linux on PS3 died for similar reasons.

Porting OpenJDK would be the first issue. I’m sure they’d lock it all down for security / piracy issues. Linux on PS3 died for similar reasons.

Im in!

If i can be a tester or help dev a little. Im not that good yet but, im IN!