I didn’t mean it like IM DONE WITH THAT ;D
I meant Im literally finished, I only need a couple more classes and my thesis.
Projects are indeed the best thing about university, and 2 of our games were created during those.
But as far as the PS4 devkit would go: I am really not that type of programmer anyway. I dont know much C++, never done anything with it and stuff. I would be completely useless in the PS4 java task force ^^
heh, by all means don’t wait for me to get anything started
I’d like to contribute where I can whenever I can, but I don’t think it would be wise to think of me as ‘the leader’ of this and lean back waiting until something happens.
People who know me here know that I’m often not here for months, and that’s simply because there are times when I have too many other things that keep me busy.
And besides, those people probably also know that I’m an untalented hack anyways ;D
If you’re interested, just go for it and see how far we can take this!
heh, by all means don’t wait for me to get anything started
I’d like to contribute where I can whenever I can, but I don’t think it would be wise to think of me as ‘the leader’ of this and lean back waiting until something happens.
People who know me here know that I’m often not here for months, and that’s simply because there are times when I have too many other things that keep me busy.
And besides, those people probably also know that I’m an untalented hack anyways ;D
If you’re interested, just go for it and see how far we can take this!
Direct3D layer != DirectX library implementation. My understanding is that it is an abstraction layer that closely models Direct3D (a sub component of DirectX - which consists of tons of libraries for game development, not just D3D) - there is no way Microsoft would license DirectX on the PS4, especially because it defeats the entire purpose of the DirectXBox One
If you want your game on a major platform and you want it in Java, the closest you’re going to get is .Net on the Xbox One (and maybe Java on the PS4 if some indie developers implement a JVM) Depending on how open the Xbox One platform is to indie developers (with the introduction of isolated OS components via Virtual Machine on the Xbox One, we’re likely to see indie developers trusted with more function) you might see a JVM there too (but Microsoft has always been trying to push people away from Java and onto .Net)
C# on the PS4 is definitely possible, but I am sure they will hit some legal constraints in some small areas of the implementation - or technical constraints - which can be worked around as Mono had.
That said, your C# .Net support on the PS4 will be poorer than that on the Xbox One.
I don’t see how target platform being x86 makes it any more possible than before. There have been PPC implementations of the JRE as well.
Direct3D layer != DirectX library implementation. My understanding is that it is an abstraction layer that closely models Direct3D (a sub component of DirectX - which consists of tons of libraries for game development, not just D3D) - there is no way Microsoft would license DirectX on the PS4, especially because it defeats the entire purpose of the DirectXBox One
If you want your game on a major platform and you want it in Java, the closest you’re going to get is .Net on the Xbox One (and maybe Java on the PS4 if some indie developers implement a JVM) Depending on how open the Xbox One platform is to indie developers (with the introduction of isolated OS components via Virtual Machine on the Xbox One, we’re likely to see indie developers trusted with more function) you might see a JVM there too (but Microsoft has always been trying to push people away from Java and onto .Net)
C# on the PS4 is definitely possible, but I am sure they will hit some legal constraints in some small areas of the implementation - or technical constraints - which can be worked around as Mono had.
That said, your C# .Net support on the PS4 will be poorer than that on the Xbox One.
I don’t see how target platform being x86 makes it any more possible than before. There have been PPC implementations of the JRE as well.
There is already C# on PlayStation Vita (and Android) in the form of PlayStation Mobile, so I guess legal constraints are a bit of a non-issue there.
True, but the Cell BBE wasn’t as suitable for Java as we initially thought (seeing the Cell SPUs were not these symmetrical cores that we could potentially easily leverage using java threads).
The more PC-like nature of PS4 with a traditional x86 CPU makes it look that much more viable to use java.
There is already C# on PlayStation Vita (and Android) in the form of PlayStation Mobile, so I guess legal constraints are a bit of a non-issue there.
True, but the Cell BBE wasn’t as suitable for Java as we initially thought (seeing the Cell SPUs were not these symmetrical cores that we could potentially easily leverage using java threads).
The more PC-like nature of PS4 with a traditional x86 CPU makes it look that much more viable to use java.