Hi,
http://www.drizzle.com/~scottb/gdc/continuous-world.htm
The following link provides information about the continuous world loading of Dungeon Siege. Our project, Battle Tactics Arena, will feature the same system for our world map.
However, it is an online game, and we are positive to use (“try out” fits better) NIO for this challenge. Therefore, I searched the web for references on the matter, regarding Java, but had no success.
So, instead of blindly trying out our own concepts on it, I am posting here to see if anyone did something like this before; I would like to hear your thought on the matter.
Ah, I must mention, we will use LOD behaviors on the game objects spread on the map.
I know the task is HUGE, that’s why I’m gathering all information possible before designing the overall system.
Thanks in advance!