Well, tomorrow I’m going to do a presentation to the Math/CS department at my university on Java Game Programming. I’ll be like the first person under the age of 35 to give a talk there hehe. Anyway, many students have suggested that if I’d do a presentation on the subject they’d definitely attend, so I’ve agreed to do it for the school.
I’ve written some basic classes which two basic games implement, and I’m going to show some tips and tricks in the field and also illustrate and teach against common misconceptions that I’ve learned about here on the boards. Then I plan on showing off some of the developments that are easy to show 
Namely I’d like to show:
[]GAGETimer
[]GTGE and the RPG demo for it
[]AlienFlux
[]Perhaps a couple of the 4K games because those are just too cool 
[*]And Rimscape of course 
I also want to teach:
[]How to get managed BufferedImages
[]How to structure a game (render, run, fps synching)
[]How to handle input correctly (keyPresses set flags)
[]How to manipulate graphics, read them in, and double buffer Applications and Applets
How’s that looking? These concepts will be illustrated as I walk through the simple classes I’ve created and will hand out. Then I’ll show a few of the games and finish up with questions as I already know I’ll get a lot of those 
If anyone can point out something extra I should be sure to hit I’d very much appreciate it!
