Java Games Community Board of Directors

In order to better serve the needs of the Java Games Community, we are establishing a Java Games Community Board of Directors which will be responsible for setting policy and direction for the site and representing the will of the membership in the management of the community.

The board will consist of 3 members: one Sun employee selected by Sun Microsystems, and 2 members chosen by the community. Nominations for the two open slots should be submitted to dev@games.dev.java.net by the end of next week.

Voting will take place in the following week.

A draft of the proposed board guidelines & election procedures can be found here: https://games.dev.java.net/JavaGamesBoardRules.html

If you have any questions please let me know.

EDIT: We are extending the deadline for nominations to Jan 30th. Elections will take place the first week in February.

Will there be a public announcement and discussion about the candidates?

What are the three members actually supposed to do? I read the mission of the Java Games Community Board, but it sounds very vague to me (maybe this is intented). If “group A” developes a game, can it ask a board member to help promoting the game? Can the group ask for financial support? Or is it more meant as a discussion: Let’s assume all three agree that we need Java on consoles. Can the Sun employee then go and ask if Sun is so kind to produce a console version of Java?

Yeah, knowing what this board is actually empowered to do would be helpful.

[quote]responsible for setting policy and direction for the site and representing the will of the membership in the management of the community.
[/quote]
Doesn’t sound like much really. Not much more than web site admins. What is the relationship of the board with the rest of the gaming industry and the rest of Sun?

Will the board decide what the Game Tech Group spends it’s budget on etc? Will it be involved in marketing Sun’s Gaming Strategy?

No. You don’t get to run any part of Sun, sorry. (You didnt really think the answer was yes did you?)

The point is to allow you guys to control the direction of this community. Sun’s part of it is providing the online resources as they exist.

SO for instance, if you decided you really wanted to go to different forum software and could find a solution that was free or the mebers were willing to chip in for, that would be one kind of thing.

If you decided you wanted to change the rules for projects, either how they are approved or how they are aged, that might be another kind of thing the board might do.

Well, I thought I was stretching it… but I was hoping that the real answer would be somewhere in-between web site operator and what I was saying.

It sounded like the ‘Java Games Community’ was being viewed as some sort of business unit. When the term ‘Board of Directors’ was used I thought there might be some business decisions involving money or other resources. But your mention of ‘free’ or paid for by the users forum software suggests that isn’t really the case. Unless we started collecting dues and had a treasurer and the whole bit… which may not be all that bad of an idea. I wonder if the idea of a ‘premium’ JGO member would make sense? Well I guess we can discuss that with the Board :slight_smile:

We have gotten some good nominations so far, but would like to see more community involvement, so…

We are extending the nomination process another week and will be making an announcement on the JavaGames Community Homepage in order to get the word out to members who may have missed this discussion originally. Elections will be held following the nomination period.

List of current nominees:

David Yazel
Gregory Pierce
Shawn Kendall

If you would like to nominate someone (including yourself!) please send your nominations to:

dev@games.dev.java.net

Is it possible to elect someone, who doesn’t want to be member of the Board of Directors? It would be quite nice to know if the nominees intend to spend some time doing their job (although it’s probably not that much to do).

I would like to say I gratefully accept the nomination.

I have been spotty on the forums lately due to two large projects, our book and upcoming GDC demos but I am always ever watchfully and supportive of the communities activities.

[quote]List of current nominees:

David Yazel
Gregory Pierce
Shawn Kendall
[/quote]
Good list of well-known persons. What I’d be missing a bit … nobody of them is making games for a living? Nobody from europe, where one of the biggest games markets resides?

I’ve no candidate at hand, but someone else has an idea?

Yeah, I completely agree with Herkules. One might even expand the board to say 5 members, in order to get a more mixed board? Commercial, Open Source, Hobbyist, Research, Indie, Sun?

I would recommend Cas as a member, but I know he is bloody busy these days, so I don’t know if he would want to be elected…

Hey, Cas was on my mind as well, but I wanted to ask him BEFORE I bring his name into play here…

There a SO many J2ME games companies out there … nobody of them here?

[quote]Hey, Cas was on my mind as well, but I wanted to ask him BEFORE I bring his name into play here…
[/quote]
Aren’t Cas and Blahblah in the games industry for full time? If they’d be interested we could name them. :slight_smile:

Well, I work full time for a games company too (Multi/Single player desktop and J2ME games). But I don’t know if I am the right one for this :), my schedule is a bit busy too, and I have a lot of stuff I need to do for LWJGL, so if the amount of work is more than some undefinable degree I wouldn’t be interested.

Hmm, another thing that strikes me - having people placed all over the world, brings in the problem of timezones when meeting :-/

As you all know, I am always awake ::slight_smile: However, I’m busy as hell right now so I’d be a poor choice (this year at least). The most time I can get away with is nerding in here.

…of course, if I had a bit more of the ears of a JVM engineer to hand I might be persuaded :wink:

Cas :slight_smile:

[quote]Hmm, another thing that strikes me - having people placed all over the world, brings in the problem of timezones when meeting :-/
[/quote]
Should be solvable - a nice Java applet maybe. :wink:

Well in case you would have the time for such e-meetings, we could name you, too. :slight_smile:
I think Herkules could be named to, just in case he would be interested. He’s also a long-time Java games fan and board member?

…and we both happen to be in the UK too :). (fx: sends email and nominates self).

I too think that we could do with a few more than 2 community members. Since the Sun member already has the deciding bonus vote (standard practice, of course), it’s OK to have an even number of total members, so perhaps we could have 3 community if not 4?

Last time I spoke to ChrisM, he pointed out that everyone here has their strong points, and are good at recognizing their weak points, forming a mutually supportive structure - 3D experts help those of us who have never used OpenGL, whilst some of the OGL newbies may know almost everything about game-design, say, and return the favour later on. There’s no ego problems (no “I know everything about X, ergo I’m right about everything else too”).

Perhaps I’m being unfair here, but from that I think we’ve got a fairly good idea of each other’s strengths, and I don’t think there are any two people who between them cover everything (…nor even come close to doing so). But it’s early days, so perhaps we just see how it goes (I suspect that the GTG guys have worked hard to get it this far already…).

I nominated Yuri Gushchin. He is a full-time developer (runs his own company) and has excellent skills.

This situation on this board is fairly typical of many industries when it comes to community outreach. That is, those deeply involved in industry projects are too “booked” to commit to constant outside help over a year period but they do what they can.

At Full Sail we have an curriculum advisory board made up of all working industry people that meets twice a year for accreditation standards and that is tough to coordinate. Additionally, these working insiders really don’t usually speak the language of the average starting student ( or beginning developer ) and can have a difficult time expressing game related study topics because the student doesn’t have rudimentary vocabulary of a working insider

This is where industry and R & D academics fit in nicely and why many colleges are set up this way.
In short, we act as translators between the two worlds while also teaching the language to the students along the way.
First, based on feedback from the advisers, we develop curriculum that reflects what the industry is using and developing.
Second, we present that curriculum using techniques, examples, tutorials, presentations, and special events that are based on the process of learning and (typically) outside of game development.(of course some games teach and use the same techniques)

I am all for having direct industry participants on the Java Games Community Board of Directors should one become available. But remember their expertise is making games not necessarily maintaining a community forum about game technologies. I don’t feel that NOT having one as a director is a “Bad Thing”. They are here and they talk to us when they can.

On a side note, when the Java Game Expert groups was in full swing, it was made from about 90% industry people, with remaining 10% Sun people and myself. And attendance at meetings reflected about the same percentages. Actually not really that bad, but most of the time only half of the COMMITTED participants were available due to their project demands.

We only get 1 vote?

JK