[quote]I looked over the table of contents and liked how it had coverage of jogl and jni. Brackeen’s book didn’t cover these in as much detail as I would have liked.
I’ll post back after I read the book at how useful it was.
Regards,
Dr. A>
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You missed the point of Brackeen’s book. His book is completely software based and actually tells you about the major components to making a game in Java. He goes over full threads, screen setup, animation, sound, AI, pathfinding and more. He may not have covered JOGL or any of that, but IMO, that would really have been useless. There’s nothing really to learn in explaining how to use a library. What is impressive and more important is that you understand how the libraries actually work. Once you know the fundementals of computer graphics, you can learn ANY graphics library in a snap.
You buy a book because it explains concepts, and is NOT a reference to something. Brackeen’s book, although a bit brief for the $50 price tag, is the best Java Game dev book to date because it’s the first and only book to show you how to make decent quality games in Java.
I understand that there is this other book by Croft (correct me on this). I haven’t been able to evaluate his book yet so count that out if you decide to prod my statement on Brackeen’s book being the best.