Hi, I’m a high school technology teacher. I teach the programming classes (among other things) at my school. Currently, I am teaching one course that is predominantly Java but that might be changing soon. We want to add a Game Development class that they will take after they have already taken the initial Java course.
I have a few questions for you guys?
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Do you feel that a group of high school students could complete a polished game in 16 weeks, meeting everyday for about 70 minutes?
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The students all want to do 3D games, my principal wants to do 3D, however I feel that producing a “good” game will generally be much harder if we go with 3D. Especially, because we don’t teach 3D modeling at my school so I’d have to teach that as well, however most of my students will have had graphic arts and will have Photoshop experience. Do you agree with that sentiment?
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If we did go with 3D, I had an idea where we would study Atari 2600 games (centipede, pitfall, breakout, etc.) and then we can make 3D games that are inspired by these games. I just want to get the student’s minds off trying to recreate Fallout 3 or Call of Duty 4 which as well all know would not be possible. I figure these kinds of games have simple mechanics and graphics and yet still managed to be fun. What do you guys think of this idea?
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How is Java 2D game development in general?
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Are there any other good sites/communities that I could check out for Java game development?

