Hi all,
Dustin, Syrus and I are interested in the peeps on this forums opinions on our Java gaming book audience.
Originally, we were attempting to have a dual audience; Java programmers that want to learn game programming, and C/C++ game programmers that want to learn Java game programming.
The idea was that there is a fair amount of overlap in terms of Java specific things for either group, i.e. GC/JVM issues, JNI, and Java media APIs, specifically the Java Game Tech Groups core stuff (JOGL, JAOL, Jinput).
However, walk the dual line is “messy” enough in a enough areas that we are considering refocusing on one or the other. But we have heard arguements for both, and against either.
So what do you think? Which book would you like to see, or which do you think other would like to see published? What did you like, dislike about other game programming books you have read?
Thanks to any comments!

