Got Inverse Kinematics working. ;D
Got Inverse Kinematics working. ;D
We are still looking for Java coders.
Currently the engine does 64^3 chunk + greedy meshing in 50 ms per chunk (on a single thread) on ~5 years old hardware. That’s ~20 chunks per second. We’ve also been experimenting with voxel splatter, and it’s too early to tell, but it’s running currently at 2-5 ms / chunk.
Also posted on Indiedb:
Come and visit our Discord server and chat with us:
Our Github:
We are still looking for Java coders to help us with our amazing voxel game. Please help us!
We have switched to voxel splatter from greedy mesher and it’s giving us huge performance boost. World generation is now working and is based on temperature and pressure maps, wind simulation, precipitation maps, etc. It generates pretty realistic biome distribution:
Next we’re putting some love into physics. Join us!