wow, just checked the site today, tons of java applet games on there now, just a few more applet games and we’ll have more java applet games than flash ones
Yeah, that’s really cool!
It’s awesome. Keep uploading, guys!
I managed to upload and play my game. Awesome site now all my friends on facebook know about your site. ;D
Having trouble getting a JavaFX applet running. I don’t know how to point to the JavaFX runtime.
Yes, I signed up and looked at the “Upload a game” page. Selecting “Java applet” as the type of game changes the form to read:
[quote]Title:
Web Site:
Category:
Development Status:
Thumbnail:
Description:
[Add the game]
[/quote]
I don’t see anywhere in there for jar, main class, width, height, etc. If those are entered on a separate screen then “Add game” is a misleading button text.
Its on another page.
We couldn’t put all the functionality on one form. Some people need to upload multiple JARs, put in arguments, etc. It’s on another page.
Also, many people add the game to the site, but don’t have a game to show yet, and they use the page as a way to put out information on development, such as blog posts, screenshots, videos, etc. Not sure how Add Game is misleading.
Well, “Add Game” can be interpreted as the last step. So maybe it wouldn’t hurt to rename the button to “Next”
CROS can you also have it so you can accept JNLP files for running the applet? I can’t seem to figure out to run JavaFX applets with the current setup.
I like this site.
Sparrow uses the Google app engine (and has to be loaded from there for the server/client stuff to work) - does this mean it can’t be hosted by Game Jolt, or can you show remotely hosted applets in an iframe, or use URL forwarding or something?
Right now we don’t allow games that can’t be played from the site. Sorry. :-\
So no Runescape then…
Runescape doesn’t need Gamejolt, it’s already very very profitable!
CROS or anyone, how do you manage the cross platform aspect for native libs (dll, etc)? With webstart the developer has a mean to do that but on gamejolt it doesn’t seem to be possible. The only workaround I see is to bundle those libs in 1 jar but that’s not a good solution (unless using jar indexing) because the player is forced to download unnecessary files.
Hey Analog,
I’m not too knowledgeable with Java, but I’m sure some of the other guys could help you out. Game Jolt allows you to upload one main JAR file, and then multiple other supplemental files that get placed in the codebase of the applet. Also, you can set as many applet params as you need to. Let me know if this helps.
Hmm, I’m afraid that’s not enough. I’ll wait for an answer from one of your guys then.
Without JNLP support none of my games can be uploaded. They also needs to use the JNLPAppletLauncher for backwards compatibility with pre Java 6 update 15 JVMs (which includes the majority of users). The main change required in the Applet HTML code is to be able to add extra links to the applets archive path. Presumably (or hopefully) that would also allow other users to use JavaFX.
I would also need to upload the JNLP file, but I presume this can already be done via the ‘Upload Extra File’ page.
What java library are you using that requires natives? LWJGL? JOGL? Slick? Other?
Slick.