Java Applets on Game Jolt

Hey guys, CROS here from Game Jolt.
http://gamejolt.com

Just wanted to let everyone know that you can now upload Java Applets on Game Jolt. We’re pretty excited to see how this goes and would love for you guys to test it out and let us know how it works for you.

Also, in case you haven’t heard, we’ll be starting our Ad Revenue Sharing program in a couple of weeks. Not just for Flash anymore. :wink:
http://gamejolt.com/developers/ad-sharing/

The site is looking good, CROS. I’m looking forward to posting some games there.

Keep up the good work.

That’s great news, but how are applets actually hosted? Is the code+data on your servers or are you linking to the dev’s site?

The code is all hosted on our servers. We do have an option with downloadable games for us to mirror files from another site. In that case, the files are still downloaded on to our servers, but any time the file is updated on the mirrored URL, it also updates to our site. We may get this feature working with Java Applets and other online games some time in the future.

Is it possible to host multiplayer games and run the servers there?

This is really neat. I can definitely see myself putting my future (and past!) applets on there.

When uploading a 4kb game, the progress bar said “NaN%” for like 500 ms, then it was done, yay

ah this sounds like great news, will also try post a game there soon.

“The username field is too short.
It must be between 4 and 30 characters long.”

Why does it need to be at least 4 characters long? Rolled a dice or something? :f

Edit: By the way… you won’t even see that message if JS is disabled. I tried to submit about 5 times in a row… and I thought the whole time I got the captcha wrong.

It’s not entirely clear how the upload process works. Is it currently done manually, with you copying the classpath, main class, etc. from the site where the applet is already hosted?

Hey, thanks to everyone that’s signed up so far!

@quixote_arg: This would have to be on a case-by-case basis. We would definitely be willing to talk to developers if that’s the case.

@pjt33: Have you signed up? Or were you saying it’s not clear before you sign up? It’s actually pretty dang easy to get going on the site. The developer uploads the game (and any additional JAR files), enters the main class, the width, the height, and any parameters the game might need. If you have a problem with the process let me know.

wow, just checked the site today, tons of java applet games on there now, just a few more applet games and we’ll have more java applet games than flash ones :slight_smile:

Yeah, that’s really cool!

It’s awesome. Keep uploading, guys! :stuck_out_tongue:

I managed to upload and play my game. Awesome site now all my friends on facebook know about your site. ;D

Having trouble getting a JavaFX applet running. I don’t know how to point to the JavaFX runtime.

Yes, I signed up and looked at the “Upload a game” page. Selecting “Java applet” as the type of game changes the form to read:

[quote]Title:
Web Site:
Category:
Development Status:
Thumbnail:
Description:

[Add the game]
[/quote]
I don’t see anywhere in there for jar, main class, width, height, etc. If those are entered on a separate screen then “Add game” is a misleading button text.

Its on another page.

We couldn’t put all the functionality on one form. Some people need to upload multiple JARs, put in arguments, etc. It’s on another page.

Also, many people add the game to the site, but don’t have a game to show yet, and they use the page as a way to put out information on development, such as blog posts, screenshots, videos, etc. Not sure how Add Game is misleading.

Well, “Add Game” can be interpreted as the last step. So maybe it wouldn’t hurt to rename the button to “Next”

CROS can you also have it so you can accept JNLP files for running the applet? I can’t seem to figure out to run JavaFX applets with the current setup.