I am creating a simple vector based game and just noticed something. My basic applet uses 22mb of memory! I learned this by opening the task manager and looking at the process java.exe on my windows xp machine. All my applet does it clear the screen and draw a (int)320 by (int)20 rectangle. The applets size is 320 by 240 so it can’t possibly be using that much memory for such a small screen. Is this correct or am i missing something? If this is correct is this going to impact my game in any way? Any assistance would be greatly appreciated.
Sincerely,
8BitOoze