Java Applet board game

dear all,
I am writing a applet board game, with all the background components are swing components, how can i move an object smoothly on the screen? I have tried many examples and tutorials about applet animation and double buffering. I found that for the examples about the buffering to work well, the background of the examples are static image or some very simple pattern that can be drawn easily but not swing components. How can I move an object on a backgroud that is formed by many swing components and the number of components are dynamic generated?
thx alot :slight_smile:

If i understand you corretcly the answer is the same as the answer to “how can i dig a house foundation with a screw-driver?”

You are trying to use the wrong tools for the job. Swing was never designed for high frame-rate interactive applications.

[quote]You are trying to use the wrong tools for the job. Swing was never designed for high frame-rate interactive applications.
[/quote]
Huh? Works for me…bar the difficulty of getting mice to work in windows :frowning:

EDIT: not that I’m saying he should be doing what he’s doing ;), and several components (as I’ve bitched about before) are crap at it, but Swing is certainly capable of highframe rates and interactivity perfectly well, no?

can u give me some hints or examples about highframes rate in swing ? thx