Java Advanced 3D graphics software

Hey everyone,

Does anyone know any tool that can give me brilliant graphics (i.e TESIII:Morrowind) and is java compatible.

Willing to spend $250 or more. (only looking for recommendations ;D ;D)

Cheers,

Hauk

I’m not sure what you mean by giving you brilliant graphics, but if your looking for a 3D game engine for that price range, I think the Torque Game Engine could be worth looking at:
http://www.garagegames.com/pg/browse.php

That’s exactly what I need, I’m hoping to start making my own medieval RPG with a few friends, not a rip off of the Elder Scrolls but a medieval-based story of a legend of some sword or something,

Sure we’ll see how it goes,

Thank you very much, ;D

Hauk

If it’s going to be online, I suggest you read:

http://stratics.com/content/articles/mmoguide.php

but if it’s just single player don’t bother.

It seems as if though I missed an important part of your original post. You said that you want it to be Java compatible, I don’t believe the Torgue engine is… don’t know what I was thinking really, guess thats what I get for posting at 5:47am (thats before going to sleep not after waking up ;D). If you are looking for a Java solution, I don’t know of anything as well developed, but maybe someone on this forum could say otherwise.

I had a look at that stratics.com site and found some pretty good pointers that pointed me in the right direction. Thanks blahblahblah…

I suppose I could learn C or C++ but that’d mean dropping out of college to learn it fully, cos I’m a real go getter and don’t let nothing get in ur way.

If anybody else knows of any Java :wink: compatible 3D graphics engines your comments would be much appreciated.

Thanks,

Hauk

http://grexengine.com/sections/externalgames/tech.html

Major ones are listed in the 3d section

[quote] Does anyone know any tool that can give me brilliant graphics (i.e TESIII:Morrowind) and is java compatible.

Willing to spend $250 or more. (only looking for recommendations
[/quote]
I have a really cool tool for creating 3d gfx in formats that can be loaded with java; I call it “blender” and for only $299 I’ll burn it on a cd-rom and mail it to you. PM me and we can talk.

:wink:

That site is really cool, and i think Wurm online looks really good and that’s the type of graphics I’m looking for. Would you recommend using this engine for the creation of a suburban/city landscape?

I’m hoping to make a modern day RPG where you go around on a black 250cc motorbike.
Also, is this a good engine for making cutscenes, I’ve story-boarded the first cutscene and a friend of mine has Pro Tools so were gonna do some voice recording ourselves.

Thanks everybody and keep the suggestions rolling…

Hauk

Sorry nonnus29 I didn’t notice ur post.

I’m kinda on a strict budget due to student loans and rent so I’m gonna have to stick to the $250 mark, also I think I’ve found the right engine thanks to blahblahblah.

I think I’ll use the Java OpenGL, it looks promising and could be what I’m looking for.

Thanks for the offer anyway.

Hauk

[quote]That site is really cool, and i think Wurm online looks really good and that’s the type of graphics I’m looking for. Would you recommend using this engine for the creation of a suburban/city landscape?
[/quote]
Wurm uses its own engine (which uses OpenGL) so unless you can convince the Wurm people its not an option. You could always write your own with OpenGL though…

That’s not a problem, I have a couple of friends who are on my project (their from my town which is handy) and we’ve all dedicated all of our off-time to the production of the game so writing our own graphics engine from OpenGL is a big task but achievable.

If any of the Wurm people read this post would you mind telling how you found it making your own engine with openGL and did you make any cutscenes using the engine, which is one of main aims of the game to innovate cutscenes(not taking away from the gameplay mind you ;), were developing that first.

Thanks for all the replies ;D(keep 'em coming)

Hauk

[quote]Sorry nonnus29 I didn’t notice ur post.

I’m kinda on a strict budget due to student loans and rent so I’m gonna have to stick to the $250 mark, also I think I’ve found the right engine thanks to blahblahblah.
[/quote]
Sorry, my post was a joke. Try googling for ‘blender’.

:-/

Righto :wink:

If anybody knows if OpenGL is good for creating cutscenes would they mind commenting on how they found it as the project has a time line and if we knew all the does and don’ts it would help with the de-bugging and the sorts.

Cheers :wink:

Hauk

It’s a 3D graphics API. If you want to render real-time 3D graphics, it’s a good choice. If you’re intending to play recorded full-motion video through it, I’d say it’s a poor choice.

So it’s good for the real-time 3D but bad for the full motion capture…

Could I use the Xith engine to do the cutscenes and the OpenGL to do the real-time?
Can I use both engines? ???

I suppose it’s a good start for the gameplay side of things.

Cheers ;D

Hauk

Xith3D is built on OpenGL. OpenGL isn’t an engine, it’s an API.

If you just want to render a 3D animation, you might be better off using a 3D modelling program.

A modelling program is something were looking into. We’re trying to get the groundwork done before we start laying down some code so my next question is, any suggestions for modelling programmes. I’ll google for them and see what comes up but any info that’ll point us in the right direction is much appreciated. ;D

Cheers, :wink:

Hauk