Java 3D

Just had a look at the documentation, how do you guys make sense of it all. Just through years of experience of games development and maths (Which l have little experience). Is there a guide, tutorial to get you started? The documentation may as well be written in Chines.
Looking for divine guidance ???

Try starting learning from the examples instead, or the tutorial.

And read the book: “real-time rendering”

Regards
Nikolai

I end up looking at working code that does sort of what I need to and then using the Javadoc to work out how it works. There are a few threads around suggesting tutorials as well, check some of those out and see if they help.