Java 3D Games Programming Chapters online

Dear All,

I’ve been working on a book tentatively called:
Java Programming Techniques
for 2D, 2.5D, 3D, and Network Games

I’ve just placed the 10 chapters on Java 3D (including source code) online at:

http://fivedots.coe.psu.ac.th/~ad/jg/

Please download it, try it. I’d like comments.

Thanks,
Andrew

No need to cross-post, Andrew.
Thanks for the info.

Cas :slight_smile:

I read about half of the first part and it is quite interesting :slight_smile: I am sure to read more when I have some time.

Hi Andrew,

thanks for the contribution.

I enjoyed the content and thought it was succint, informative, comprehensive and clear.

I havent been involved in real 3D coding for a few years, so I really found your discussion useful and
and relevant. Its quite difficult to summarise so much disparate information into a clear format, as your text
achieves!

Perhaps the only real critiscm ( which all due respect) is:

  • I found the some of the reference dates should be
    more recent if you plan to release the book next year
  • the content read more like a thesis than a book
  • some diagrams incomplete
    … all of which is standard for a draft.

I havent had a chance to look at or test the code. But again I thought your subject matter well structured
( leading from simple scene graph to 3D FPS ) and the topics well chosen ( as they were compelling, well explained and really provided broad and complete
potential of java3D).

good luck with the rest of the book!

Larry

Larry,

Thanks for the comments, especially the negative ones ;).

If you could spare the time, I’d very much appreciate
more details about the reference dates and
incomplete pics. My e-mail address is
dandrew@ratree.psu.ac.th

I’m an academic by trade, so writing in thesis-mode
is pretty much second nature. But the intro material
will undergo “hip-ification” (within my limited abilities)
as it’s moved into chapters 1 and 8.

  • Andrew

Hi Andrew,

I’ll try read through your paper again and note down the specifics. Off the top of my head, I just thought that having reference dates for 2003 would be more appropiate if you plan to release the book in 2004.

What I also liked about your material was the comprehensive referencing you did have.

The only book Ive read on Java/Gaming was “Black art of Java Game programming”. I thoght it was very well done. There hasnt been a book covering a wide range of graphics/gaming topics for Java since then ( at least from what Ive seen). Thats probably 1 of the most important and enriching attributes of your proposed book.

Larry