How does the rotate funtionc in java really work? It seems to me that if you are rotating images, after you have rotated about 180 degrees the image flips so basically my image can never be backwards. I’m rotating my image according to the mouse and in this case using ready made graphics doesn’t work very well space wise, besides its not going to be seamless compared to the mouse.
Now the problem remains. I need to rotate my graphics object, but is it going to be fast enough if I rotate the images pixel by pixel with the trigonometric transformations using the image object?
I’m already having flickering problems(don’t know its speed specific problem) with even clearRect and clipping.