We have been for some time now developing a small game in Java3d. The java 3d package is good but lacks a few things in the rendering department that we could really use.
So my question is if we want to use jogl for the project how painful is the port from one to the other.
We have already written several loaders for the model formats thats are being used and we have a pretty good scenegraph setup along with a few custom objects.
Is everything going to have to be rewrote or is it possible to use j3d with jogl. I ask because I can’t seem to find any info that compares the 2 packages. Any pointers to info or just raw info would be great.
Thanks in advance
Matt