[J2ME] Noughts & Crosses

Hi all.

This is my first post, so please be gentle. I don’t see many J2ME posts here, but as J2MEforums.com seems to be down, I hope you don’t mind me making this my home :slight_smile:

I started learning J2ME in 2005 and I wrote a simple Noughts & Crosses game as my first game. Since then I’ve been working on a platform game (in my spare time), but it’s taking too long so I’ve decided to polish up the old Noughts & Crosses game and release it.

[s]Screenshot:


[/s]

Features:

  • Play against a human opponent or against the phone.
  • Three difficulty levels.
  • Ability to enter player names.
  • Ability to choose starting player.
  • Touch screen support.

I had added bluetooth multi-player support, but it’s not enabled as I would need to buy a code signing certificate from every operator that the game would run on in order to use it. Doesn’t make financial sense for a hobby project.

Watch Demo Gameplay Movie
Play Demo Online
Download Demo: xno.jad xno.jar

Watch Demo Gameplay Movie
Get Full J2ME Game On GetJar

You can view the demo game play movie on YouTube, or you can play the demo online. I would really appreciate it, though, if you could download the game to your phone and test it and let me know how it works. Any feed back is very welcome.

For tic tac toe that looks pretty nifty. Cool!

Nice! Hey, may be you want to re-implement it in JavaFX (mobile) :slight_smile:

(ducks)

Would that allow him to use the Bluetooth api without going through the tedious, costly & inconvenient process of signing?

Re-implementing the game in JavaFX Mobile would only make for a tech demo, as NO device manufacturer or operator has announced support for JavaFX Mobile. Since NO real device exists to test on, the question whether it would need code signing is purely academic.

I would rather port to Android, as there are a couple of devices already out there (thats 2 more than JavaFX Mobile ;)), and there are many more in the pipeline from every major device manufacturer and operator. Unfortunately, Google hasn’t implemented any bluetooth support for Java yet.

So, I’m sticking with J2ME for now. It’s still the best platform for a hobby programmer, even if not for much longer.

Anyone managed to test the game on an actual phone?

Thanks.

Looks nice, but I get this kind of issues with that grid graphic. twitch

Lol! I don’t think there’s anything I can do about that!