Issue with "old" lwjgl game

So, last year I developed this game using opengl 1.1 methods through lwjgl.

When I abandoned the development of the game it looked like this. Since then until today, I did not touch the code, I didn’t play the game (so I do not know when this “change” really happened) and today I decided to give the game a try. I run a precompiled jar and it looked like this. I went to eclipse, run the game, and again the same corrupted result. I am using the exact same graphics card I used during the development of the game (AMD Radeon 7700 series), but I have updated the drivers.

Do you believe that the newest driver version may be the problem? What could be the problem here?

No idea?

It looks like in between then and now the display framebuffer format you get using “default” arguments is different. Maybe depth buffer or something. Amongst possibly other things.

Cas :slight_smile: