I am planning to implement a game using an isometric tile map. For performance reasons, what’s the best way to implement a scrolling isometric tile map? Anyone with experience in that direction?
So, performance-wise would the following be sufficient?
A) Swing (maybe too slow? are there any tweaks available?)
B) Java2D directly
C) jME, Xith, Java3D, … (other OpenGL high level bindings?)