Hi,
I’m writing a simulation and I’d like to show the results on an isometric grid. I have so far managed to get some tiles to tesselate so it looks ok, the only problem I have is that I need to work out the rectangle
dimensions that bound my grid (as shown here:
http://www.kemalenver.f2s.com/iso.gif
The reason I need these dimensions is so that I can create a panel and an image that will fit the grid exactly. You can see what I mean from the link. I’ve tried various types of trigonometry tricks but I’m not doing it properly I guess! Any ideas / suggsetions as to how to do it would be VERY appreciated. Thanks for your time. ???


hi and thanks for the info. I managed to get a basic isometric engine going, but I’ve given up on it for the mo and gone back to a top down view! I was spending too long on making the simulation look nice rather than getting it done! I only got a month left to finish it :-[ Hopefully after its over I’ll get the chance to write a nice little game for fun and I can use the iso engine i wrote!