Isometric Guide Line

Hello Instead of working on my other topic, I have decided to work on improving my skills and developing them, my now goal is to create a Isometric game, More in the role of RPG mechanics and a launcher for itself, please for this type of topic could you please outline the main components and the areas which I would need to work on to develop a project like this, Thank you all regards,

Epick

its a completely different coordinating space, so take a look at this:

i just supplied equations in eachother and i got that, you can also have it in the other 7 directions if you like, but you wotn want to mess with cartesian coordinates unless you’re rendering and stuff.

Yup yup. You’ll run into depth sorting too at some point. You can get around that with many tricks. Making a simple zbuffer is probably the most accurate and simple to do.

[EDIT] Also, take a look at my signature.

Could you please reference a list of youtube tutorial which would help me understand this better, I have aspergouse and it is a little overwhelming for me to understand this.