Hi!
I’m trying to learn about Isometric projection and so far I understand the concept, but the mathematics I saw are a little confusing. Seems like everybody has it’s own way of doing them: some are complex, some are simple…
I came up with my own way of drawing into a isometric grid, but the real challenge is mapping the mouse coords to the individual cells in the grid.
I never saw this done (don’t know why), but I made every tile on my grid an object with a polygon surrounding it’s boundaries and I think is pretty simple and straightforward, because I only need to check if mouseX & mouseY are inside them.
Don’t know about a full game using this method, but so far it’s fast and reliable.
What do you think about this? Any recommendation?
I’m still trying to learn the “usual” way to do it, anyway…