I ma writting an iso tile game and was wondering if I should make all my tiles in power of two. I am only using tiles for the iso 3d effect. The tiles are actually juts png’s with transparency and a tile draw on them. I am using hardware acceleration and was woneeing if I should have tiles the sized 32x64 or if its ok to hav them in the size 150x75?
I would go with the size that works best for your render engine logic. I think the blitting will be fast enough in either case. You can always write up a small test and profile.
That what I have been doing so far and it has been working pretty well. Thanx for the response
150x75 will blit faster then 32x64. upto about 250x250 is optimal after going over that size I don’t notice much speed improvement and actually starts to slow down a bit. This is from my experience with 1.4.1 not sure if anything has changed with 1.4.2